9 hours ago
Early December sounds perfect for the 0.4.0 launch! The holidays really do allow for more dedicated playtime. I'm already theory-crafting builds, thinking about how to optimize that early game experience. That Abyss change is interesting too. Less intrusive, but still accessible. Makes me think of games like Snow Rider 3D, where you choose when to engage with the more intense downhill sections. Being able to control the "difficulty" of the abyss sounds like a welcome change of pace to really test out those new builds.

